A poster for the NYU Game Center Master Class featuring Stone Librande, the 'one-page design document' super-whiz.
Then go ahead and buy Super Time Force. It's the best.
I was pretty excited to be asked to produce a piece for the Comics vs. Games 3D show taking place at the Toronto Comic Arts Festival. Playing Star Fox on the SNES with it's built in SuperFX chip was pretty mind blowing back in the day. It was one of the first 3D games I played, so it seemed fitting for this show.
I love old-school anaglyph 3D, so a whole gallery of comic and videogame themed artwork in shades of red and cyan sounds like a little slice of heaven. There will even be a VRcade where you can try out some sweet VR games made just for the show.
If you're going to TCAF don't miss this event. You can RSVP here.
I made this illustration, for an article in the April issue of Fast Company Magazine, about the impending Playstation 4 release of Final Fantasy XIV.
Art directed by Julia Knetzer.
A new illustration for the Required Reading show at Gallery1988 West in LA. The show is full of artwork based on classic and cult literature. I wanted to base my piece on Bret Easton Ellis' American Psycho since, for better or worse, it's one of the most impactful books I've ever read. I'm not easily rattled by fiction, but I read it again to prepare for the show, and it's still a difficult read. Between the endless descriptions of what designer brands everyone is wearing, the products in Patrick Bateman's apartment, and the chapter-long interludes about the history and discography of his favorite bands, are some of the most brutal descriptions of torture and murder imaginable.
The print is a hand-numbered edition of 40. The show is open until Dec 22nd, so if you're in the area you should check it out to see lots of great art. If you're not in the area, or just lazy, you can always buy a print online.
At PAX last weekend I got another chance to play Capy's upcoming time-bending shoot/explode/slash-em-up, Super Time Force. The game has changed a lot in the past year (since I painted this pic) and I thoroughly got my ass handed to me this time around. It's still brilliantly fun though.
Anyways, here's a picture I painted of one of the games many characters, Jean Rambois.
I made this F-Zero X inspired print for the Fangamer X Attract Mode show this Saturday night (8/31/13) , signed and numbered limited edition of 50 11x17" prints.
F-Zero X was one of my favorite N64 games, where I dominated the perilous hyper-speedways of the future with the fearless Wild Goose. If you happen to be in Seattle for PAX (or any reason, really) you can come to the show, have some drinks, buy some awesome art and play some sweet games. I'll be there high-fiving suckers like its 1995.
Here is the complete set of prints I made for the iam8bit Entertainment System show opening TOMORROW NIGHT! Each 6x8" print is printed using archival inks on heavyweight bamboo/cotton paper, and are signed and numbered in a limited edition of 50.
There will be a bunch of great art available to buy at the show by some amazing artists, AND a life-size Scrooge McDuck money pit to dive into. If you'd be so kind as to buy all of these prints, I'll finally be able to begin filling my own money pit.
If you live in LA or are there for E3 next week, go check it out, and take some pictures.
The show runs until June 30 at the iam8bit gallery.
The little Double Jump show is growing up so fast, soon it will hopefully be settling down into a stable relationship. On May 30th, Jeff and Christian taped some live episodes for the Nerdist Channel. I made some title cards to put up on a screen on stage, mostly based on my earlier posters, and then one new SMB3 based one, which then evolved into a twelve by six foot print for the backdrop.
You can click on any of the title card images to get a wallpaper sized version to pretty up your desktop.
This is 'Arthur', the first in a series of pieces for the upcoming iam8bit Entertainment System show opening in LA, celebrating the classic consoles of yesteryear.
Back in the day, video game characters were fairly one-dimensional. They didn't get much in the way of back-story or motivation. I wanted to give them some humanity, so I made this series called Character Flaws.
They'll be available as 6x8", signed and numbered prints at the show, and any leftovers will be available online afterwards.
More to come...